The Ad-Free Dilemma: When to Choose In-App Purchases (IAP) over AdMob


Every mobile developer faces the same pivotal question before launching an app: "How do I make money from this?"

The default answer for years has been AdMob. You slap a banner at the bottom, an interstitial between screens, and hope for traffic. But as user expectations rise and privacy laws tighten, the ad model is becoming less sustainable for indie developers. The alternative—In-App Purchases (IAP)—offers higher revenue potential but comes with a higher barrier to entry.

In this guide, we will analyze the math, the user experience, and the strategic reasons to choose one model over the other for your Flutter app.

1. The Case for AdMob: The Volume Game

Ads are the path of least resistance. Users don't have to pay, and you don't have to build a payment backend. However, the math is brutal.

The Math of Ads:
Average eCPM (Revenue per 1,000 impressions) is often around $1.00 - $5.00 depending on the region.
To make $100/month, you need roughly 20,000 to 50,000 ad views.
        

When to use AdMob:

Choose Ads If:

2. The Case for In-App Purchases (IAP): The Value Game

IAP changes the relationship. You aren't selling your user's attention to advertisers; you are selling value directly to the user. While only 2-5% of users might convert, a single conversion is worth thousands of ad views.

The Math of IAP:
One user buying a $4.99 "Pro Mode" is equivalent to roughly 5,000 ad impressions.
You need far fewer users to make a living wage.
        

When to use IAP:

Choose IAP If:

3. The User Experience (UX) Cost

We often ignore the hidden cost of ads: Churn.

Full-screen interstitial ads are the number one reason users uninstall new apps. If you are building a brand focused on wellness, meditation, or focus (like DlofiStudio), putting a loud, flashing casino ad in the middle of your app is a betrayal of your brand promise.

4. The Hybrid Strategy: The "Freemium" Sweet Spot

You don't always have to choose. The most successful apps often use a hybrid model.

Step 1: Offer a free version with non-intrusive ads (Banner only). This captures the "free" market.

Step 2: Offer a clear, low-cost IAP to "Remove Ads Forever."

// Flutter Logic Example
bool isProUser = false; // Check from RevenueCat or SharedPrefs

return Scaffold(
  body: Column(
    children: [
      Expanded(child: MainContent()),
      if (!isProUser) BannerAdWidget(), // Only show if not Pro
    ],
  ),
);
        

5. Technical Implementation in Flutter

Implementing IAP used to be a nightmare. Today, you have two main options:

Conclusion: Which One Wins?

If you want to build a "churn and burn" game, use AdMob. But if you want to build a sustainable business and a brand people love, focus on In-App Purchases.

It is better to have 100 fans who pay you $5 than 10,000 users who are annoyed by your ads.