Every mobile developer faces the same pivotal question before launching an app: "How do I make money from this?"
The default answer for years has been AdMob. You slap a banner at the bottom, an interstitial between screens, and hope for traffic. But as user expectations rise and privacy laws tighten, the ad model is becoming less sustainable for indie developers. The alternative—In-App Purchases (IAP)—offers higher revenue potential but comes with a higher barrier to entry.
In this guide, we will analyze the math, the user experience, and the strategic reasons to choose one model over the other for your Flutter app.
Ads are the path of least resistance. Users don't have to pay, and you don't have to build a payment backend. However, the math is brutal.
The Math of Ads:
Average eCPM (Revenue per 1,000 impressions) is often around $1.00 - $5.00 depending on the region.
To make $100/month, you need roughly 20,000 to 50,000 ad views.
IAP changes the relationship. You aren't selling your user's attention to advertisers; you are selling value directly to the user. While only 2-5% of users might convert, a single conversion is worth thousands of ad views.
The Math of IAP:
One user buying a $4.99 "Pro Mode" is equivalent to roughly 5,000 ad impressions.
You need far fewer users to make a living wage.
We often ignore the hidden cost of ads: Churn.
Full-screen interstitial ads are the number one reason users uninstall new apps. If you are building a brand focused on wellness, meditation, or focus (like DlofiStudio), putting a loud, flashing casino ad in the middle of your app is a betrayal of your brand promise.
You don't always have to choose. The most successful apps often use a hybrid model.
Step 1: Offer a free version with non-intrusive ads (Banner only). This captures the "free" market.
Step 2: Offer a clear, low-cost IAP to "Remove Ads Forever."
// Flutter Logic Example
bool isProUser = false; // Check from RevenueCat or SharedPrefs
return Scaffold(
body: Column(
children: [
Expanded(child: MainContent()),
if (!isProUser) BannerAdWidget(), // Only show if not Pro
],
),
);
Implementing IAP used to be a nightmare. Today, you have two main options:
If you want to build a "churn and burn" game, use AdMob. But if you want to build a sustainable business and a brand people love, focus on In-App Purchases.
It is better to have 100 fans who pay you $5 than 10,000 users who are annoyed by your ads.